Author |
Thread Statistics | Show CCP posts - 0 post(s) |

El Geo
Pathfinders. Mining For Profit Alliance
23
|
Posted - 2012.05.09 12:35:00 -
[1] - Quote
i like the idea of a combat orientated orca or "mini-carrier", something that can use gates and some of the smaller wormholes but the op's idea doesnt fit that bill for me, and i think it should cost more than an orca.
no ore bay reduced corp hanger and cargo hold size drone bay increased (maybe so it can only use 5xheavies but the option for drone control mod) reduced structure but higher base resists for shield and armour slot layout change, maybe 4/4/4
tbh theres a bunch of ship ideas floating about that sound useful and fun, lots of players use the orca as a sort of modile office but i expect if it could defend itself better they would use it for combat aswell, most of the ideas i'd like to see are based in ships that people already use but arent able to be used properly for that role, like cloaky dictors (covert dictors) after all, if its got an application that people already use it for but cant push it any farther surely some corporation would see it as marketable
/me shrugs, thats my two pence |

El Geo
Pathfinders. Mining For Profit Alliance
26
|
Posted - 2012.05.10 22:04:00 -
[2] - Quote
I personally think the most useful things on carriers are the logistics, triage, corp hanger and maint bays, ive never looked at them as being 'dps' boats. i liked the comment that said t2 carriers, with the new 'role' orientation ccp are taking with their ships i would place any tech 2 carrier as a support ship, and it would seem logical that they had smaller mass for travelling through wh.
Also, +1 to the pos bashing 'light dreadnought' |

El Geo
Pathfinders. Mining For Profit Alliance
26
|
Posted - 2012.05.11 10:58:00 -
[3] - Quote
carriers use triage NOT siege carriers primary role is logistics & support NOT dps dreadnoughts without siege do roughly the same damage as battleships
i would think primary functions for 'light' versions would remain the same but the ships have reduced mass and no jump drives, and no fighter drones (btw fighters cant follow in 0.4 systems) |

El Geo
Pathfinders. Mining For Profit Alliance
27
|
Posted - 2012.05.12 15:49:00 -
[4] - Quote
El Geo wrote:I personally think the most useful things on carriers are the logistics, triage, corp hanger and maint bays, ive never looked at them as being 'dps' boats. i liked the comment that said t2 carriers, with the new 'role' orientation ccp are taking with their ships i would place any tech 2 carrier as a support ship, and it would seem logical that they had smaller mass for travelling through wh.
Also, +1 to the pos bashing 'light dreadnought'
just throwing that back out there for you... |

El Geo
Pathfinders.
27
|
Posted - 2012.05.12 16:29:00 -
[5] - Quote
ilet me get this straight, you want an orca sized ship with no jump capabilities, no corp hanger, no maint bay, no logistics capabilities, no turrets/missile slots and no triage, just fighter drones?
what on earth would be the point in it? |

El Geo
Pathfinders.
28
|
Posted - 2012.05.12 16:57:00 -
[6] - Quote
Vaako Horizon wrote:El Geo wrote:ilet me get this straight, you want an orca sized ship with no jump capabilities, no corp hanger, no maint bay, no logistics capabilities, no turrets/missile slots and no triage, just fighter drones?
what on earth would be the point in it? I want a drone carrier... as in.... - jump capabilities, logistics capabilities, turrets/missile slots, triage and fighters/fighter bombers + max drones ( +1 per skill lvl ), 20% drone damage per skill lvl, 10km control range per skill lvl, 10% MWD speed per skill lvl, 1k drone bay amount per skill lvl and possibly some racial bonus In terms of corp hanger and maint bay I cant care less if it goes on or not.
buy a sin then
|

El Geo
Pathfinders.
28
|
Posted - 2012.05.12 20:36:00 -
[7] - Quote
XXSketchxx wrote:The problem with throwing ships into the game without some sort of desired role/purpose is the unforeseen side effects they may have on the game. Titans are probably the best example of this. Look at how they have been abused since their inception.
This ship and any other ship needs a reason to exist and it needs to fit into the current scheme of ship balancing.
You need to stop getting all damn defensive and assuming its a case of 'OMG HE JUST DOESNT WANT NEW THINGS IN THE GAME.' I'm all for new ships being added to the game, as long as they have a purpose and any potential imbalancing is accounted for (i.e. the ship has trade offs).
Tier 3 bcs are a great example of this actually. They can use battleship weapons and move fairly quickly, but they are paper thin. There is a trade off for their awesomeness and thus they fit well into the current scheme of ship balancing.
Where and how does this ship fit in?
wormhole combat support? |

El Geo
Pathfinders.
28
|
Posted - 2012.05.13 00:13:00 -
[8] - Quote
Lin Gerie wrote:To everyone saying escort carriers have no role. Small gang combat and wormholes.
We would now have a ship that is perfect for small gang fights. It has strong drone bonuses to protect itself while it's high slots are used for logistics to either keep its drones alive or keep it allies alive. Furthermore we have a carrier like ship that is useable in C1-4 WH as capitals cant fit. (not so much for C4s but it would still be useful there)
TY (although most c1's are only 20m max jump mass )
|
|
|